#How do I get mouse inputs with the new rblx input system?

1 messages · Page 1 of 1 (latest)

tropic junco
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If I'm correct, new Input Action System only has 3 instances and 1 enum for now:

InputContext
InputAction
InputBinding
And
InputActionType

Collection of actions which holds related actions and defines how they
interact with other contexts/actions.

Defines a gameplay action mechanic. These actions are then mapped to hardware
inputs using Class.InputBinding.

Defines which hardware binding should trigger the parent Class.InputAction.

This enum is used by Class.InputAction.Type to determine which input data
type the Class.InputAction will receive.

lean yacht
#

the mouse inputs are all deprecated in the keycode enum so do I just use these deprecated enums or is there a better way?

#

everything abt the new system works and is great but this mouse issue is bugging me

#

do I have to use User input service or collectionservice for mouse input

#

I went into a script and set it manually and it seems to work