#Force Blocky Character
1 messages · Page 1 of 1 (latest)
i have this running in serverscriptservice
local Players = game.Players
function PlayerJoined(Player)
local function RemoveMeshes(Character)
local Humanoid = Character:WaitForChild("Humanoid")
wait()
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end
Player.CharacterAdded:Connect(RemoveMeshes)
end
Players.PlayerAdded:Connect(PlayerJoined)
game.Players.PlayerAdded:Connect(function(Plr)
Plr.CharacterAppearanceLoaded:Connect(function(Chr)
for _,child in pairs(Chr:GetChildren()) do
if child:IsA("CharacterMesh") then
child:Destroy()
end
end
end)
end)```
but it sometimes doenst work when i join the game
couldnt you just go to game settings > avatar and then set the character to r6?
r6 doesnt mean its gonna be blocky
default body parts
u can have body parts in r6
also he already did what u suggested and he said it doesnt work
make your custom blocky characters then
oh wrong reply
but yes, just make your own char
o
for i,v in pairs(Character:GetChildren()) do
if v:IsA("CharacterMesh") then
v:Destroy()
end
end
this code completely removes all body packages
just put that in a startercharacter script
and thats it
is that client side
serversided script in the startercharacter