#CollisionGroup not Collisioning

1 messages · Page 1 of 1 (latest)

teal token
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I am relatively new to roblox scripting and I decided to make a tower defense to start off

I am having a collision problem with the enemies, I have set their CollisionGroup to 'Enemies' which is set so that they don't collide with towers, other enemies and players

However it does not seem to be working as it still collides with players, what did i do wrong?

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I did set up the players collisiongroup already too as well as for the units/towers

stray condor
# teal token

if enemies don't collide with anything, how will they collide with the world? won't they just fall out of the map?

teal token
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No they do collide with default

stray condor
teal token
stray condor
stray condor
teal token
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Fair enough

stray condor
teal token
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ohh right

stray condor
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it helps to always check things in the explorer while the game is running. i know it is time consuming to do, but you'll get stuck far less often if you do it.

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e.g. parts not collisioning despite groups being set? well first obvious question is, do the parts actually have their correct collision groups? never assume your code is working as you intended, because if it were, you wouldn't be having problems Thumbs

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proof is the only way to be sure.

teal token
stray condor
teal token
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New coding environment makes that worse lol