#Air Momentum upkeep through jump
1 messages · Page 1 of 1 (latest)
On A Video By Pondaroni I Found This?
while true do wait()
if script.Parent.Humanoid.MoveDirection == Vector3.new (0, 0, 0) then
script.Parent.Humanoid.WalkSpeed = 2
else
script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed + 1
if script.Parent.Humanoid.WalkSpeed >= 24 then
script.Parent.Humanoid.WalkSpeed = 25
end
end
end
PS. In A Local Script
PPS. In The StarterCharacterScripts
apologies if it doesnt work
Why not add a body force
apply impulse when jumping after a slide
thing is I dont want it to be walkspeed because it shouldnt be through the wasd keys
I did that already
tried the same thing
I tried to use both impulses and body force but either im not applying enough force (which is insane because I've multiplied them by 1000's to 10000's and even tried it to be smaller) or there just isnt a way to override the humanoid killing all horizontal velocity when the player jumps
but its weird cause i've seen it happen in other games
Try millions lol
At least for explosions you need like 900,000 blast pressure for it to do anything