#Air Momentum upkeep through jump

1 messages · Page 1 of 1 (latest)

wary stream
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I want to apply an impulse while in the air to simulate momentum from a slide jump, but after jumping I lose all the speed almost instantly. I thought I could use the air controller to do something about it, but Im not sure how it works.

Here's what it looks like when jumping after a slide:

civic loom
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On A Video By Pondaroni I Found This?

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while true do wait()
if script.Parent.Humanoid.MoveDirection == Vector3.new (0, 0, 0) then
script.Parent.Humanoid.WalkSpeed = 2
else
script.Parent.Humanoid.WalkSpeed = script.Parent.Humanoid.WalkSpeed + 1
if script.Parent.Humanoid.WalkSpeed >= 24 then
script.Parent.Humanoid.WalkSpeed = 25
end
end
end

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PS. In A Local Script

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PPS. In The StarterCharacterScripts

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apologies if it doesnt work

vapid fog
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apply impulse when jumping after a slide

wary stream
wary stream
wary stream
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I tried to use both impulses and body force but either im not applying enough force (which is insane because I've multiplied them by 1000's to 10000's and even tried it to be smaller) or there just isnt a way to override the humanoid killing all horizontal velocity when the player jumps

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but its weird cause i've seen it happen in other games

tiny oak
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At least for explosions you need like 900,000 blast pressure for it to do anything

wary stream
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theres no way

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😭

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alr i'll try it

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fuck iot we ball