#The occupant signal is not getting by sitting

1 messages · Page 1 of 1 (latest)

languid socket
#

Hi, can someone help me? The code is:

for _, singleBase in workspace.Bases:GetChildren() do
    
    for _, singleModel in singleBase.BaseModels:GetChildren() do
        
        if singleModel.Chair.Seat:GetPropertyChangedSignal("Occupant") then
            
            warn(singleModel.Chair.Seat.Occupant) --Not warning, just warns once the game starts
            
            --if singleModel.Chair.Seat.Occupant.Parent.Name == singleBase:GetAttribute("Owner") then
                
            --    game.Players[singleBase:GetAttribute("Owner")].leaderstats.Trying.Value += 1
                
            --end
        end
        
    end
    
end
brisk nacelle
#

youre js checking it once not listening

gray steeple
#

^^^

elder barnBOT
#

studio** You are now Level 8! **studio

languid socket
gray steeple
#

singleModel.Chair.Seat.Changed:Connect(function()

end)