local function barrage(player)
local barrageTween = tweenService:Create(player.Character.Weld,TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In),{C1 = CFrame.new(0,0,2)})
barrageTween:Play()
end
Tween function ^
elseif key == "R" then
if standStage == false then
for i,v in pairs(stand:GetChildren()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
local tween = tweenService:Create(v,TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In),{Transparency = 0})
tween:Play()
end
standStage = true
end
end
barrage(player)
heavyanim:Play()
task.wait(heavyanim.Length)
barrageEnd(player)
end