connection:Disconnect()
for _,v in pairs(explosionPart:GetDescendants()) do
if v:IsA("ParticleEmitter") then
v: Emit(v:GetAttribute("EmitCount"))
end
end
end
projectile:Destroy()
@quaint zodiac sorry for the ping, actually i sent the wrong script I'm tryna emit them using emitcount instead of just enabling them, but this aint working.
this part of the script was used in another system of mine but rn it doesnt work 💔