#player moving issues

1 messages · Page 1 of 1 (latest)

chrome plume
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i wrote a script that moves the character, and it works, however for some reason it messes up killer npcs and the guns shoot bullets from an entirely different position. what is the cause and how do i fix this?

astral geyser
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Use characterModelVariable:MoveTo(Vector3.new(--numbers)

chrome plume
astral geyser
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Wdym

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I just told you what u need to use

chrome plume
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oh i forgot to mention it's in this i forgot what this is called

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thats why there is an i

astral geyser
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Why are you

chrome plume
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what

astral geyser
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Like are you teleporting everybody?

chrome plume
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yes

astral geyser
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Di an if check checking if i has a humanoid and yhnr put the line but put i instead of characterModelVariable