How can i make it not stop and move repeatedly when chasing the player and in general, and make it recalculate a path when the player goes through a hole that it cant go through?
#How can I fix this problem? in caption
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i've lost track how many times i've said this. humanoid.movetofinished:wait() is a newb trap, do it properly https://create.roblox.com/docs/characters/pathfinding