local stackReset = tick()
...
humanoid:GetPropertyChangedSignal("Health"):Connect(function()
...
if tick() - stackReset >= 1.5 then
damageStack = 0
stackPart.BillboardGui.Enabled = false
end```
this is practically guaranteed to always reset the first time, so maybe move this to the start of the function instead of the end so that the damagestack doesnt get reset immediately after you set it for the first time.
#Cumulative damage numbers skipping
1 messages · Page 1 of 1 (latest)
oh wow that did it, thank you! if it's not too much trouble why exactly does this cause it to bug like that?
i already explained that, and the fact of moving it from the end to the start should tell you why.
oh wait, new bug actually, now it doesn't ever reset
so the damage just adds up forever, even if you wait out the 1.5 seconds
mmm wait wait no I see what I did, my mistake
I had misunderstood what you meant and accidentally moved only stackReset = tick() to the top
** You are now Level 1! **
not the whole thing, hi Mee6