#hitbox delay!!

1 messages · Page 1 of 1 (latest)

hollow flame
hollow flame
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be sure to ping me so i can know when a reply comes

zenith forge
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you don't. that delay is caused by physics replication delay and network latency. there isn't one magic line you can add to magically "fix" it because nothing is actually broken, it's simply how the internet works. lag compensation and prediction to deal with all kinds of latency is a massive subject and very difficult, not at all for beginners, but if you wanted to just see how in over your head you are by asking this question, well, i guess you can start here: https://en.wikipedia.org/wiki/Client-side_prediction Thumbs

Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server.
The process of client-side prediction refers to having the client locall...

zenith forge
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yeah this is why hitboxes suck in most roblox games. they didn't just forget to switch on a magic tickbox that reads "fix crappy hitboxes so they are epic and accurate", in reality it's because they are extremely difficult to make. for your game the only thing you can really do is accept that your hitboxes will be just as trash as everyone else's.

hollow flame
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A tragedy… crying

novel marten
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You can use client sided prediction if you want a really secure hitbox system however if you are just starting out the method I suggested would be a lot easier to setup and more than likely give you acceptable results.

novel marten
hollow flame
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I was Definately thinking of just creating a clone, positioning it infront of the player and welding it to the humanoid root part or smth

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So that it moves with the player

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Fully automatically

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Kinda like a tool