#knockback attack not working
1 messages · Page 1 of 1 (latest)
use GetPartBoundsInBox
creating a touched listener event right when the client fires the remote would be unreliable
the remote event is for the hitbox creation, not the touched functon
basically
a local script with userinput service handles the attack
the userinput service function triggers the remoteevent
then the touched function is inside the function triggered by the remoteevent
ok bu the way ur doing it gives the potential for spin hitbox
they can just spin their character until the hitbox part touches the player
have u tried this
wait where do u use that
nvm i didnt read the documentation lemme do that first
im assuming i use that instead of the humanoidrootpart?
yo
yea i tried that and it didnt work either
wait, i think i need to add attachments to the linearvelocity first
ok i added an attachment and it still didnt work
ok i figured it out, i had to parent the attachment to the same parent as the veloicty itself