i am familiar with the engine but cannot solve how i would make systems like movement systems and and behavior/logic issues. i don't have any specific code to contribute but my main issue is finding out where to start and how i should go about the process. A main parts i have struggled with is how to move the objects. i am not sure if i should move them once every frame using cframe, or lerp, or tween service or even body/linear/vector forces. another issue i have had specifically is dealing with physics processes and custom physics functions, how they work and how to use them. if i can get any help, insight, or even clarification it would be greatly appreciated.
#how should i go about making complex systems
1 messages · Page 1 of 1 (latest)
use tween if u don't plan for players to interact with it (like standing on it)
use physics for players to move/interact with it (just use physics objects)
js gotta learn