#guys i want to force it to be a block r6 how me do it :sob:
1 messages · Page 1 of 1 (latest)
well people who dont have blocky avaters
i want it to force blocky avaters cuz animations
make a script whcih removes any charactermesh
yes i did
i would type one but i cant open studio rn
i dont think that has logic but sure
give me the script
--code
local Players = game.Players
function PlayerJoined(Player)
local function RemoveMeshes(Character)
local Humanoid = Character:WaitForChild("Humanoid")
wait()
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end
Player.CharacterAdded:Connect(RemoveMeshes)
end
Players.PlayerAdded:Connect(PlayerJoined)
i can rec it making me r 15
there is an instance for every body part when you have a bundle
its called a charactermesh
instead of changing the description
you should make al oop
while true do?
where it destroys any instance which is a character mesh
well not joining
characteradded
ok that was wrong definition of mine
mb
but this can help
--code
game.Players.PlayerAdded:Connect(function(p)
p.CharacterAppearanceLoaded:Connect(function(char)
for _, child in pairs(char:GetChildren()) do
if child:IsA("CharacterMesh") then
child:Destroy()
end
end
end)
end)
this script works for me
thats good