#guys i want to force it to be a block r6 how me do it :sob:

1 messages · Page 1 of 1 (latest)

bright snow
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😭

rigid phoenix
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game settings

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you dont need scripting for this

bright snow
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well people who dont have blocky avaters

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i want it to force blocky avaters cuz animations

spring escarp
bright snow
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yes i did

spring escarp
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i would type one but i cant open studio rn

bright snow
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but it makes it r15

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want script?

spring escarp
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i dont think that has logic but sure

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give me the script

bright snow
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--code

local Players = game.Players

function PlayerJoined(Player)
    local function RemoveMeshes(Character)
        local Humanoid = Character:WaitForChild("Humanoid")
        wait()
        local CurrentDescription = Humanoid:GetAppliedDescription()

        CurrentDescription.Head = 0
        CurrentDescription.Torso = 0
        CurrentDescription.LeftArm = 0
        CurrentDescription.RightArm = 0
        CurrentDescription.LeftLeg = 0
        CurrentDescription.RightLeg = 0
        Humanoid:ApplyDescription(CurrentDescription)
    end
    Player.CharacterAdded:Connect(RemoveMeshes)
end


    Players.PlayerAdded:Connect(PlayerJoined)


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i can rec it making me r 15

spring escarp
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there is an instance for every body part when you have a bundle

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its called a charactermesh

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instead of changing the description

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you should make al oop

bright snow
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while true do?

spring escarp
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where it destroys any instance which is a character mesh

spring escarp
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just on joining

bright snow
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game.players.playeradded

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let me try

spring escarp
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characteradded

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ok that was wrong definition of mine

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mb

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but this can help

bright snow
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--code
game.Players.PlayerAdded:Connect(function(p)
    p.CharacterAppearanceLoaded:Connect(function(char)
        for _, child in pairs(char:GetChildren())  do
            if child:IsA("CharacterMesh") then
                child:Destroy()
            end
            
        end
    end)
    
end)
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this script works for me

spring escarp
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thats good