#Where do i start on making a killer player stuff? kindof like forsaken killer stuffs
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???
i think my question doesnt make any sense
but basically i just wanna know on how do i make this shit without it having too many scripts
Can you explain what kind of system is it
Kindof similar to forsakens killer system
Idk what that is
its clearly the forsakens killer system
welcome
basically they have such a reusable module to have making killer characters more easier than ever, especially for skins and shitty dev killer characters
And i saw how really reusable it is when i saw other people making it, but its mostly survivor shits. Which wasnt my main focus
** You are now Level 45! **
oh my god i just turned to true unemployment by being level 45 💔
Object oriented programming in a module script
Do that
ye thats the easy part. setting everything up to that point is the hard part. generally, use modulescripts and oop
Module script containing all the relevant info for characters generically, then dictionaries of any important character specific information, then submodules for VFX/logic for specific character skills/abilities, if you’re going past 1k lines you probably need to break into more explicit components/objects that are easier to maintain and connect together.
