#Where do i start on making a killer player stuff? kindof like forsaken killer stuffs

1 messages · Page 1 of 1 (latest)

floral cedar
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Im quite confused on where to start, how to organize and make it modular, currently im searching on how to do it but, to no results. All just dead ends.

And no im not entirely remaking forsaken i just wanna know how they do it to be honest, they have a reusable shit and i wanna learn about it.

drowsy plover
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???

floral cedar
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i think my question doesnt make any sense

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but basically i just wanna know on how do i make this shit without it having too many scripts

drowsy plover
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Can you explain what kind of system is it

floral cedar
drowsy plover
full torrent
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its clearly the forsakens killer system

drowsy plover
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Oh bro

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Thank you

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Why didn't you say that?

full torrent
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welcome

floral cedar
# drowsy plover Idk what that is

basically they have such a reusable module to have making killer characters more easier than ever, especially for skins and shitty dev killer characters

And i saw how really reusable it is when i saw other people making it, but its mostly survivor shits. Which wasnt my main focus

fleet moatBOT
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studio** You are now Level 45! **studio

floral cedar
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oh my god i just turned to true unemployment by being level 45 💔

drowsy plover
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Do that

floral cedar
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ah alright Doublethumbs

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thanks

frank widget
quiet jay
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Module script containing all the relevant info for characters generically, then dictionaries of any important character specific information, then submodules for VFX/logic for specific character skills/abilities, if you’re going past 1k lines you probably need to break into more explicit components/objects that are easier to maintain and connect together.