#Head and Waist Rotation Stuttering

1 messages · Page 1 of 1 (latest)

ancient nest
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I am having issues with the head and waist stuttering when rotating. I know what the issue is but absolutely have no idea on how to fix it. The issue is most like because the script is using "RunService.RenderStepped" which runs every frame. I will list the script below!

empty ledge
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nah its because you're firing to the server which changes what is going on with the client

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this has a delay, which causes stuttering

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just do all of it on the client

ancient nest
ancient nest
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nah, imma try to rn

empty ledge
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because that does in fact replicate to the server and will show to all players

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players have network ownership of their local character

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so anything you do to it on the client will be sent to the server and show for everyone.

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i'm not 100% certain it works for motors, but i'm pretty sure it does. that's what i'm saying you should test.

ancient nest
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ohh i see

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motor6d's dont update to the server at all

stray geyserBOT
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ancient nest
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i will probably just end up making it client only like u said and remove the tween too because it doesnt really matter about the server tbh, all i just care is that the player can move their torso and head while in first person so the can rotate theyre flashlight around

empty ledge
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tbh you could probably just set the parts cframes directly instead of messing with the motor properties. that 100% will replicate to the server

ancient nest
empty ledge
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i'm not totally sure on which order is correct but you can test that pretty easily