Hey everyone, I’m following a tutorial on making a click-based attack system in Roblox Studio. I set up everything on the server-side, including loading and playing the animation via Humanoid.Animator:LoadAnimation(), but for some reason, the animation doesn’t play at all when I click. Here's my script.
`local ReplicatedStorage = game.GetService("ReplicatedStorage")
local Players = game.GetService("Players")
local Events = ReplicatedStorage.Events
local AttackHitboxes = require(script.Parent.AttackHitboxes)
local ClickAttackDebounces = {}
Events.ClickAttack.OnServerEvent:Connect(function(Player)
local Character = Player.Character
if Character == nil then
return
end
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid == nil then
return
end
if Humanoid.Health <= 0 then
return
end
if ClickAttackDebounces[Player] then
return
end
ClickAttackDebounces[Player] = true
local PunchCombo = Player.Value.PunchCombo
local Animation = script.PunchAnimationCycles[tostring(PunchCombo.Value)]
local LoadedPunchAnimation = Humanoid.Animator:LoadAnimation(Animation)
LoadedPunchAnimation:Play()
if PunchCombo.Value >= #script.PunchAnimationCycles:GetChildren() then
PunchCombo.Value = 1
else
PunchCombo.Value +=1
end
task.wait(LoadedPunchAnimation.Length + 0.1)
if ClickAttackDebounces[Player] then
ClickAttackDebounces[Player] = nil
end
end)`