#Glove's Knockback not ragdolling toward what character is facing
1 messages · Page 1 of 1 (latest)
force.MaxForce = Vector3.new(14, 14, 14) * math.huge
local direction = (eHumanRootPart.CFrame.Position - plrHumanRootPart.CFrame.Position).Unit
force.Velocity = (direction + Vector3.new(0,1,0)).Unit * Power.Value```
Here are the script of the knockback
You character.HumanoidRootPart.CFrame.LookVector
so lets say
local force = Instance.new("BodyVelocity", eHumanRootPart)
force.MaxForce = Vector3.new(1,1,1) * math.huge
local direction = plrHumanRootPart.CFrame.LookVector
force.Velocity = direction * Power.Value
I managed to figure it out, thanks though
Same problem dude, i need help so bad
BodyVelo is deprecated buddy
You were making a same game as I am?
What does that means?
Should not be used anymore as there are better options that replace them
You can check in the Dev Forum some alternatives for deprecated stuff like body velocity
Oh okay, thanks
Yes but with using Boxing gloves and unique featured, but i fixed the ragdolling pro blem which leaderboard stat
nice
hust use lookvector.unjt