#Glove's Knockback not ragdolling toward what character is facing

1 messages · Page 1 of 1 (latest)

robust mural
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Hi, I am trying to figure out how I can have the dummy being knocked toward based on what my character is facing instead of basing on the glove. I need help with that as I don't know what to do.

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            force.MaxForce = Vector3.new(14, 14, 14) * math.huge
            local direction = (eHumanRootPart.CFrame.Position - plrHumanRootPart.CFrame.Position).Unit        
            force.Velocity = (direction + Vector3.new(0,1,0)).Unit * Power.Value```

Here are the script of the knockback
sinful lichen
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so lets say

local force = Instance.new("BodyVelocity", eHumanRootPart)
force.MaxForce = Vector3.new(1,1,1) * math.huge
local direction = plrHumanRootPart.CFrame.LookVector        
force.Velocity = direction * Power.Value
robust mural
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I managed to figure it out, thanks though

tranquil iron
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Same problem dude, i need help so bad

compact apex
robust mural
robust mural
compact apex
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You can check in the Dev Forum some alternatives for deprecated stuff like body velocity

robust mural
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Oh okay, thanks

tranquil iron
paper mist
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hust use lookvector.unjt