#present gui to player following morph change

1 messages · Page 1 of 1 (latest)

red moss
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i have a morph changer gui, and the goal is to present a gui that toggles accessories on/off after the player selects the morph. i've tried a couple different methods and used assistant but nothing seems to be working. this is the script for the morph change, i'm not sure where the most sensible place to put the gui would be. can anyone help?

script.Parent.MouseButton1Click:Connect(function()
    game.ReplicatedStorage.CharChange:FireServer(game.ReplicatedStorage.Morphs.Act5)
end)
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should probably mention that i have the accessory toggle gui prepared, i just dont know how to present it

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i'm assuming it has something to do with the player being reset when their char changes

red moss
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anyone able to help?

red moss
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someone