#Does using :emit() to make more particles show up for people who run low graphics, make it significa
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When you use the Emit() function, it emits the # of particles you put in the arguments, regardless of graphics level.
On low end devices the quality of the vfx may be lower, but as EndlessVoid said, the number of particles emitted is not changeable when set by Emit(), between devices unless you do finicky stuff using if statements
mhm
but my question is does it make it laggy for players on low end devices
whom its already been programmed for to see less particles because theyre playing on low graphics
my question is: ARE PARTICLES LAGGY?
should i avoid using :Emit() to make more particles for people running low graphics cuz theyre already laggy?
everything is laggy, dont prematurely optimize. just go with what works and you can optimize it if it actually becomes a problem.