#Dropping system

1 messages · Page 1 of 1 (latest)

summer wind
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I'm trynna make a merge type game, and when dropping a cube from your inventory, it doesn't drop the tool, but instead, the part it was originally to the player's mouse location. What is the most efficient way (less lag, less computation time) to do this? I used attributes to store the part name and Parent

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Also not related, but I copied the roblox Animate script and changed the animations, except it can only be seen by the player, meaning that everyone else you see will not play the anim lol

solar jasper
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could you be a bit clearer

summer wind
wraith atlas
solar jasper
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im saving that image

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although that's not really optimization but more like generalization

summer wind
# solar jasper what

I got something that can pick up parts with a specific attribute on leftclick, and it will turn that part into a tool. I can also drop the part by moving the part in the tool to the location of the mouse target and in the original parent it was in, a folder in the workspace. I used attributes in the tool to retain the parent and name.

solar jasper
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and trying to make clean code

solar jasper
summer wind
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Yes

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Cuz I don't trust attributes that much :P

worn ivyBOT
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studio** You are now Level 1! **studio

solar jasper
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you really shouldn't worry about optimizing small things like this

solar jasper
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i don't understand

summer wind
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Difference?

solar jasper
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one is readable one runs fast

summer wind
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Well who's gonna read it in-game :P

solar jasper
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they don't necessarily correlate

wraith atlas
solar jasper
summer wind
solar jasper
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it should show for everyone

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animations played on a player character from the player's client are replicated to the server

summer wind
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welp it doesnt somehow i dunno :(

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Red POV :

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blue POV :

summer wind
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oh