#NPC'S Waypoints

1 messages · Page 1 of 1 (latest)

dire schooner
#

Im having trouble making these npc following their own waypoints. The waypoints and the script work. But the thing is that whenever they get to waypoint1, they like go to waypoint2, and then go back to waypoint1, and not 3. This is the script:

local npc = script.Parent
local npcName = npc.Name

local waypointFolder = workspace:FindFirstChild("Waypoints_" .. npcName)
if not waypointFolder then
warn("Waypoints folder not found for " .. npcName)
return
end

local waypoints = waypointFolder:GetChildren()
table.sort(waypoints, function(a, b)
return a.Name < b.Name
end)

local currentIndex = 1

function Patrol()
if #waypoints == 0 then return end

local wp = waypoints[currentIndex]

if npc.Humanoid then
    npc.Humanoid.AutoRotate = true
end

npc.Humanoid:MoveTo(wp.Position, wp)

local success = npc.Humanoid.MoveToFinished:Wait(5)

task.wait(0.00005)

currentIndex += 1
if currentIndex > #waypoints then
    currentIndex = 1
end

end

while true do
Patrol()
task.wait()
end

gleaming star