#CFrame reseting
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that's confusing. i don't have a lot to say other than maybe try parenting it first? maybe that would work.
this is a similar problem to something i've experienced before, but it's not the exact same. but i think that should do it.
what if you used :PivotTo()?
Ye it works, to be honest I already tried, but I rather parent last to avoid potentially getting mobs in a weird position
and It work really well with my zombie, weirdly, with the line in the same order, exactly same script (it's a module script so yea, exacly the same...)
Didn't knew this thing, i'll make some researsh on the API and try out
its essentially what you're trying to do. it sets the cframe of the model
its a new version of setprimarycframe, which is depricated
Setted it up
But id does exactly the same
at least I have a better code !
My slime model probably has an issue
Made it myself
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anchoring maybe? i'm not sure. maybe welds.
is mobspawn a model or part?
a part
oh
I'll get back the cframe then
Btw this can help maybe
my slime models is made with meshs, is that making a difference ?
yeah was gonna say