#why people sayscripting so hard its really not

1 messages · Page 1 of 1 (latest)

bleak thunder
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istg, if i could model and animate, i could make anything. people say scripting is hard buts it not

just asking for people to give reasons on why its hard

warped sable
worldly narwhal
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its you who need to give reasons on why it is not hard?

bleak thunder
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how tf do you want to give me reasons on how its easy

worldly narwhal
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yeah

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why

bleak thunder
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"send a picture of the stolen package"

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its just easy

worldly narwhal
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what did you code?

bleak thunder
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how else do you want me to say ir

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multidirectional movement system, top down shooter, gun system, etc

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but i kinda quit after my account got banned so those were like 6 months ago

worldly narwhal
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sad

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still I dont see any difficult there is obvius

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difficult is making a whole project

bleak thunder
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took like a couple days

worldly narwhal
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if it took a couple days it was just for learning

bleak thunder
warped sable
worldly narwhal
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🤔

bleak thunder
warped sable
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that's normal roblox?

bleak thunder
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omg bro

worldly narwhal
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xd

bleak thunder
warped sable
bleak thunder
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it was also climbing and stuff but ok

warped sable
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oh neat you added strafe to climbing too?

bleak thunder
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you can make strafing in like 20 minutes

warped sable
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did you use controllermanager?

bleak thunder
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wait 1 sec brb like 2 or 3 minutes i gotta get some food

bleak thunder
warped sable
bleak thunder
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like at all

warped sable
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so you checked it out and chose not to use it?

bleak thunder
warped sable
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bruh

bleak thunder
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tbh thats what i said

bleak thunder
steel marsh
bleak thunder
steel marsh
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Ik

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People have answered and ur like nu uh

bleak thunder
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just tryna get it from a new perspective

bleak thunder
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who would've knew???

steel marsh
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???

bleak thunder
steel marsh
bleak thunder
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he said

"no you should give reasons"
like what
ur not evening tryna answer my question

warped sable
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anyway code is not hard, it's nice when you reach that point where you can practically code anything given infinite time and research, that realization point happens for all adept coders, so congrats on reaching this milestone Thumbs. most s2's are at that point already or beyond. most s1's are still figuring it out. it's the libraries and the more complex design patterns that make things hard from this point.

bleak thunder
bleak thunder
steel marsh
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W

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🔥

warped sable
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the basics are easy, but you still have tonnes to learn.

bleak thunder
wild mural
warped sable
bleak thunder
steel marsh
wispy summitBOT
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studio** You are now Level 7! **studio

bleak thunder
steel marsh
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🤷‍♂️

bleak thunder
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maybe its just because i really enjoy programming

edgy sail
warped sable
bleak thunder
bleak thunder
warped sable
edgy sail
bleak thunder
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math is pretty scary sometimes

edgy sail
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Epix

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Anyway this channel is not for fucking arguing

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Gtfo

errant swift
# bleak thunder istg, if i could model and animate, i could make anything. people say scripting ...

because theres a huge slope for the things you need to learn, and after that is when it becomes easy.
for example i know my fair share of stuff, but i don't know how to make a proper strafing system and movement system in roblox. i never really got to it, so i have no clue how i would go about implementing it.

it's the amount of spaces, and the knowledge you need to get for so many scenarios and cases.

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you may know raycasting for example, but you might not 100% be aware on how you could use it to make a gun
you might know metatables but youre unsure what oop is good for and how youd use it

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you gotta learn everything and the ways to go about doing things before you can truly customize it to the extent you want and extend upon that system with your own ideas and such

wild mural
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is this real

errant swift
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uh, yeah?

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its the research you have to do, the things you need to learn

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but the hardest part by far is debugging

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debugging takes the most amount of time because of the amount of bugs literally any and every script produces

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you can spend a minute to a day on those

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or even a week

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i remember spending a full day figuring out the MOST simple issue

graceful mirage
errant swift
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which was that running a module on the commandbar

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if that module requires any other module or has a reference

graceful mirage
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it could take up months sometimes

errant swift
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those modules are ran twice because of a seperate lua environment

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and i found nothing about this!

errant swift
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the natural solution is to go to devforum but majority of your errors are not covered! like only 1% are

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try searching up how to do a turn based system

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you find literally nothing other than "oh use state machines"

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no general idea, no nothing. just "use this thing but i wont show you how or why this could be useful or even related to what youre trying to do"

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thats why i cancelled the idea of learning that at some point

graceful mirage
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how to learn animation

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i mean

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how to make good animation

errant swift
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which only tells you

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how to set it up

graceful mirage
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since my animation is just straight up bad lol

errant swift
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and doesnt actually teach you techniques

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the only difference is alan beckers 12 principles

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that holds up extremely well

errant swift
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ramble on and on

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not an official licensed teacher, but i'm a good explainer

graceful mirage
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do you use blender to animate?

errant swift
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i'm 15 i couldn't even get a license

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yes

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a mix of both moon and blender, since both have their uses

graceful mirage
graceful mirage
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damn that's sick ddint know that

errant swift
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😭

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they are very important principles

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and they are in every animation known to man

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because thats what makes it good, that's what makes itw ork

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even in a dogshit animation its present a lot of the time

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alan becker just explains how to do it well, while its regarding 2d animation, everything mentioned applies to 3d animation as well, and the difference is that his main field of expertise is just in 2d animation. it's also only him going over a book a popular disney animator made regarding the 12 principles of animation, BUT with actual animated examples and a great voiceover

graceful mirage
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bro i think animation is really hard considering that you have to change every position... of a hand and every body parts

errant swift
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theres tools that make it simple. it's easy but time consuming

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you dont have to "debug" like you do in scripting

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you just polish at most, maybe. that's like refining code

graceful mirage
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yeah debugging takes time i get it, that's why i will dont focus for it for now since basically i just learn scripting. 🙂 theres no point of becoming good at it when i can create a lot of games 🙂 but i am most interested now is the gui role and the animation

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but i guess i will have to start from scratch..

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damn

errant swift
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you have 2s

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doesnt that mean youre

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fairly decent

warped sable
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much like many parts of scripting; not hard, just tedious and time-consuming.

warped sable
errant swift
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you might know the things and the functions used to make it but you just don't quite know how to put it together

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and then it falls apart

warped sable
errant swift
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the only hard parts are stuff regarding cframes, a bit of math and that's it. the math part is the only hard part. all the calculating and such which might be too complex if you're doing it entirely by yourself.

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for example physics

warped sable
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and the cycle repeats

errant swift
warped sable
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mastery is hard: y'know, the not-giving-up part.

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it takes only 10,000 hours to master any skill.