#How would I detect when a person presses enter in their script editor through a plugin?
1 messages · Page 1 of 1 (latest)
To make something happen when a person presses enter in their script editor
wdym script editor
the editor you script in
but only devs can access that...
I know..
also you'd have to use some kind of plugin or some 3rd party software
you can't detect inputs without running the actual game
well fuck
No it's for a plugin
A studio plugin
to make devs lives easier
I honestly know barely anything about plugins but what would even happen when you press enter
It's for an OOP thing
just wondering now but what is the plugin?
wdym?
aren't you making a plugin?
I am
then what's the plugin you're making?
.
I meant like what's the name and what it does but ok
I will look a bit into plugins to try to help you though
So you just type like class Test and it generates that whole ```
export type Test = {
new: () > ()
}
local Test = {}
Test.__index = Test
function Test.new()
local self = setmetatable({}, Test)
return self
end
return Test```
Ion have a name for it yet
idk try uip lmfao
and thats called a module
...
:)
yeah as if i know exactly what you need when i read that you have a unnamed studio plugin and have trouble with it
Or just read the title of the post