I've made an explosion module script for custom simple explosions. But, a pretty big problem is that it cant hurt anchored people. I anchor player's humanoidrootpart all the time, mainly for tweens so this is a pretty big problem. I've done some research and it says that its because .Touched cant detect anchored parts. An alternative i've tried is a for loop with part:GetTouchingParts but for some reason it just doesnt work at all
#How to detect anchored parts?
1 messages · Page 1 of 1 (latest)
by not working i mean even when the player is touching the part it doesnt register (i tried print statement and it didnt work)
i reverted it back to .Touched in the ss
use stuff like :GetPartsInPart
ok hold on
also whats the difference with this and touchingparts
ok i tried it and it just doesnt exist
boom:GetPartsInPart doesnt exist for me
Thats not how GetPartsinPart works
you do
--Basically, the "Part" argument will act as a hitbox, and Params
Params = OverlapParams.new()
Workspace:GetPartsInParts(Part, Params)
doesnt change this tho
its GetPartsInPart not GetPartsInParts
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