#How to detect anchored parts?

1 messages · Page 1 of 1 (latest)

stable tide
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I've made an explosion module script for custom simple explosions. But, a pretty big problem is that it cant hurt anchored people. I anchor player's humanoidrootpart all the time, mainly for tweens so this is a pretty big problem. I've done some research and it says that its because .Touched cant detect anchored parts. An alternative i've tried is a for loop with part:GetTouchingParts but for some reason it just doesnt work at all

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by not working i mean even when the player is touching the part it doesnt register (i tried print statement and it didnt work)

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i reverted it back to .Touched in the ss

white blaze
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use stuff like :GetPartsInPart

stable tide
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ok hold on

stable tide
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also whats the difference with this and touchingparts

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ok i tried it and it just doesnt exist

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boom:GetPartsInPart doesnt exist for me

lucid furnace
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Thats not how GetPartsinPart works

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you do

--Basically, the "Part" argument will act as a hitbox, and Params

Params = OverlapParams.new()
Workspace:GetPartsInParts(Part, Params)
stable tide
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also im plugging this in a for loop

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im guessing i shouldnt do that so hold on

stable tide
white blaze
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its GetPartsInPart not GetPartsInParts

stable tide
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🥀