#Motor6D being VERY weird
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I'm creating this all through a script because I just want it to be temporary, but I set Part1.Position to Vector3 (0,1,0) and when I test, it's some crazy number. Help?
update: It does this if I define it at all, even (0,0,0)
You're offsetting your parts incorrectly. To position parts relative to each other use the C1 and C0 properties of Motor6D.
motor.C0 = CFrame.new()
motor.C1 = CFrame.new(0, 1, 0)
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