#animation reset bug

1 messages · Page 1 of 1 (latest)

worthy violet
#
        if existing then
            existing:Destroy()

            local animate = char:FindFirstChild("Animate")
            if animate and animate:IsA("LocalScript") then
                local newAnimate = animate:Clone()
                animate:Destroy()
                newAnimate.Parent = char
            end

            return
        end

existing here is my animation, all im trying to do is restore the player back to what they looked like before my animation. with my animation arms would get stuck in a certain spot and this is only fix i could find, but it sort of makes the animations completely dissappear for a second, making the player look like the are moonwalking or something lol, anyone know a better way or how i can fix?

rapid nymph
#

its probably because your animation is looped

worthy violet