so uh its supposed to fling it for .5 secs and then stop but um https://streamable.com/mq0fz6
sorry for my ass coding skills
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so uh its supposed to fling it for .5 secs and then stop but um https://streamable.com/mq0fz6
sorry for my ass coding skills
I wouldn’t use BodyVelo, it’s deprecated
I recommend alternatives
Such as …
I forgot but you’ll find it easy peasy on the dev forum
aint linear velocity js the same thing but with more customizability?
I think its something like that
Btw
You can just do
game:GetService("Debris"):AddItem(toDestroy, time)
@acoustic shale
It schedules the removal of an Instance
Without unexpected delay