Ive always wanted to make my own fighting game in roblox and so I've watched a tutorial on how to make m1's in studio. I followed the steps and used the code he said to use while also looking it up to understand it. However when I finished scripting and loaded into test it wouldn't work. I've tried multiple times and I can't find any errors. If anyone's willing to help should I send both the script from the video and my script?
#I'm trying to learn to script and I need help with M1's
1 messages · Page 1 of 1 (latest)
Mb I’ll send it now 😭
Input manager code:local plrs = game:GetService("Players")
local lp = plrs.LocalPlayer
local mouse = lp:GetMouse()
local m1Script = script.WaitForChild("M1")
local m1BF = m1Script:WaitForChild("Function")
mouse.Button1Down:Connect(function()
m1BF:Invoke()
end)
then for the m1's
local bindableFunction = script:WaitForChild("Function")
local rs = game:GetService("ReplicatedStorage")
local rsAnimationsFolder = rs:WaitForChild("Animations")
local plrs = game:GetService("Players")
local lp = plrs.LocalPlayer
local char = lp.Character or lp.CharacterAppearanceLoaded:Wait()
local hum = char:WaitForChild("Humanoid")
local animator = hum:WaitForChild("Animator")
local m1sPerformed = 0
local currentM1 = 0
local m1Debounce = false
local comboEndCooldown = 2
local waitBeforeReset = 0.5
bindableFunction.OnInvoke = function()
if not m1Debounce then
m1Debounce = true
m1sPerformed += 1
currentM1 += 1
local correspondingM1anim = rsAnimationsFolder:FindFirstChild("M1 ("..currentM1..")")
local m1Track = animator:LoadAnimation(correspondingM1anim)
m1Track:Play()
task.wait(m1Track.Length - 0.1)
task.spawn(function()
local oldM1sPerformed = m1sPerformed
task.wait(waitBeforeReset)
if oldM1sPerformed == m1sPerformed then
currentM1 = 0
end
end)
if currentM1 == 4 then
task.wait(comboEndCooldown)
currentM1 = 0
end
m1Debounce = false
end
end
@brisk thunder lemme know if you can help 🙏