#Big question

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split pagoda
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im still a bit code illiterate so ill explain this in an sort of analogy. so im working on a block placing system with many different blocks, how exactly would i go about doing that efficiently and so i can add new blocks with relative ease in the future, i know i'd probably have to use modules and arrays but idk how exactly i wanna discuss how i could make that possible, this would likely also apply with many other things

tired agate
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Have texture ids in a dictionary with the block name and all of its values

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Then you would do require(module)