so like why is it sliding?
--LOCAL SCRIPT
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local worldPosition = mouse.Hit.Position
game.ReplicatedStorage.moveReq:FireServer("stickbasher1", worldPosition)
end)
---------------------
--SERVER SCRIPT
game:GetService("ReplicatedStorage").moveReq.OnServerEvent:Connect(function(player: Player, unit: string, pos: Vector3)
print("Request recieved")
local unithumanoidinst = game:GetService("Workspace").islanders[unit].Humanoid
unithumanoidinst:MoveTo(pos)
end)
** You are now Level 3! **