#Need help with quickstep for my Sonic engine

1 messages · Page 1 of 1 (latest)

fading hill
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hi! im making a sonic engine that utilizes the quickstep, which is basically a move that lets you move a short distance to the left and right while running in a straight line. the thing i need help with tho is that as sonic picks up speed, the distance the quickstep lets you move left and right increases which isnt what i want at all. can anyone help? thanks

severe stratus
lone cobalt
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Do you have a video

lone cobalt
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What's suppose to happen

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Because it looks normal too me

fading hill
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thats my problem

lone cobalt
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Are you using vector force?

fading hill
lone cobalt
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No I mean

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hrp.Velocity

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Is velocity a vector or linear velocity

fading hill
lone cobalt
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Ngl idk if this will work but try setting a max force

fading hill
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without increasing the number

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if that makes sense

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i think i might have to do some tweening action

fair pumiceBOT
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studio** You are now Level 3! **studio

lone cobalt
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You should try vector force

lone cobalt
lone cobalt
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Like

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Usually if you set the linear velocity to a value, it would keep going in one direction

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So where are you disabling it so you don't keep going one direction

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Unless my memory is wrong

fading hill
lone cobalt
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it should be

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vector force

fading hill
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the reason i came here is cuz neither of us knew how to fix the issue im having

fading hill
lone cobalt
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ok nice

sonic grotto
rough haven
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i am interest in this