#Accurate Projectile
1 messages · Page 1 of 1 (latest)
roblox doesn't have good solutions for this, you'd have to make your own which is practically impossible for beginners. https://en.wikipedia.org/wiki/Client-side_prediction just do everything on the server.
Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server.
The process of client-side prediction refers to having the client locall...
it's never a noticably different position on different players' screens tho
just do the hit detection part of projectile on server and the part of the projectile u can actually see on client
You mean as in guns? If so you can make use of raycasts to do hit detection and you can also use them to make a sort of tracer.
Thank you 3 for responding
I'm trying to make a boss fight
ill try raycast thanks