#remote event sending instance instead of string
1 messages · Page 1 of 1 (latest)
localscript function:
local function send()
remote:FireServer(
personTextValue.Value,--stringValue
textValue.Value,--stringValue
colorValue.Value,--color3value
speedValue.Value --stringValue
)
end
server script:
local function dialog(person , text, color , speed)
local s = game.SoundService.DialogueSounds.Talk2
local personMae = script.DialogueThing.PersonText
personMae.Value = person
local colorThing = script.DialogueThing.ColorValue
colorThing.Value = color
local speedthinf = script.DialogueThing.Speed
speedthinf.Value = speed
local textThing = script.DialogueThing.MesageText
textThing.Value = text
sendDialogue:FireAllClients(personMae.Value,textThing.Value,colorThing.Value,s,speedthinf.Value)
end
recieveDialoge.OnServerEvent:Connect(dialog)
This is called sarcasm
ohhh