#Grid placement system with conveyer belt

1 messages · Page 1 of 1 (latest)

stone stag
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so as you can see the belt doesnt match up, how could i fix this?

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would it simply to be to extend one of the previous end points?

spiral aspen
zealous marlin
wise tideBOT
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studio** You are now Level 4! **studio

stone stag
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this is how it works but i think i will try what we discussed anyway

stone stag
spiral aspen
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if the textures aren't aligned then align them. lots of ways to do that ;p

spiral aspen
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they're all equally simple

stone stag
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before i go on a spree of doing random stuff

spiral aspen
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up to you

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there's no correct answer here

stone stag
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well when you say simple

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how im thinking is not simple

spiral aspen
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ye that's your bad habit. habits die hard.

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the more ooga booga caveman you are about it, the easier it will be to write.

stone stag
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thats actually my alt accounts name

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😢

spiral aspen
stone stag
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and then work from there?

spiral aspen
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the worst thing that can happen in trying is you learn something fingerguns

stone stag
spiral aspen
stone stag
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this isnt for the converyeyer btw

spiral aspen
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1 second not enough?

stone stag
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i was trying to do something else

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its the eggs

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going crazy

spiral aspen
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record longer than 1 second ;o

stone stag
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i wanted here to rotate the egg based on its rotation

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so like how i done
local targetPosition = egg.Hitbox.Position + (egg.EggHitbox.CFrame.LookVector * 5)

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but for angles

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so i tried

local baseCFrame = eggModel.EggHitbox.CFrame
local rotatedCFrame = baseCFrame * CFrame.Angles(math.rad(45), 0, 0)```
spiral aspen
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your conveyors look fine, apart from the texture doesn't fit perfectly

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not stretched properly

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like the texture is a repeating pattern at 1x1, but your conveyor tiles are 0.5x1

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thats wat it look like

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anyway keep at it, i'm sure you'll get there 👍