#Anyone know how to detect if Mouse1 is held down instead of clicked?
1 messages · Page 1 of 1 (latest)
To detect if a player is holding an input, you need to use a services like: UserInputService, ContextActionService, and PlayerObject:GetMouse(). Though I'd prefer using UserInputService.
To Use these services correctly, you would need your script context to be client sided so Roblox can detect actual input detection
uis.inputbegan / inputended
Yes
thats annoying, thanks
Yeah
Also @waxen sky
For better help please send code unless you're asking a logical problem like this(ish)
I always do if you check my other posts.
I didnt feel the need for this one since i didnt know the code for it in the first place.
This is ur first post I saw so I assumed you didn't know
np
Plus ur s1 so you're immediately below me (not ego)
uhh
you know you can just
use .InputBegan and .InputEnded, right?
no wait actually nvm
clickdetector ;p
how the fuck would you edo something like this with a clickdetector
i think you misunderstood what i meant there; i'm pretty sure they're using a clickdetector which doesn't have click release so you have to make one manually ;p