#Bullet Accuracy Bug

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grand oar
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show applySpread

grand oar
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pretty sure it's your ray origin

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hard to tell though, deffo add more debugging

slender parcel
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by your video I'm guessing that bullet is away from the center of your crosshair by the same offset amount

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For first person you should use the camera's lookvector

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And as for 3rd person you shoud do
local direction = (mouse.Hit.Position - origin).Unit * 500