#Passable item
1 messages · Page 1 of 1 (latest)
maybe using tool:Activated() you can parent it to the workspace and apply force to "throw" it? when parenting a tool to the workspace it will no longer be in anyones inventory
Make a tool
uhh
tool.Activated function works
Then i would put in workspace like other guy said then tween it to humanoid root part of the other player
then .Touched:Connect(function()
put a clone in their inventory