#Passable item

1 messages · Page 1 of 1 (latest)

wet mauve
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I want to make an item that can be thrown from one person to another, I have no idea how to make this so please help me

strong kernel
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maybe using tool:Activated() you can parent it to the workspace and apply force to "throw" it? when parenting a tool to the workspace it will no longer be in anyones inventory

lean condor
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uhh

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tool.Activated function works

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Then i would put in workspace like other guy said then tween it to humanoid root part of the other player

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then .Touched:Connect(function()
put a clone in their inventory