#Trying to find the 0 bandwidth method (compression and buffer help)
1 messages · Page 1 of 1 (latest)
reducing it how
well for example, npcs
they are now only on the client
everything is anchored
the only things that move are players
smart smart
when theres players kbs jump to 20kbs
also set everyone elses humanoid state to physics (on the client)
or turn off EvaluateStateMachine
what does that do
just curious, why
so the engine isnt constantly updating it
pretty sure humanoids do alot so
so you like create the npcs localy?
u can do that or just anchor them
if u want them to move aroudn then yea locally
quit before its too late
I will never quit
I will find the 0 bandwidth method
so anything that replicates needs to be stopped/removed?
what
Delete everything In game
True 0 bandwidth
And disconnect wifi
^^ Jokster right here
o kk
lmao
theres always that thing which checks if the players is still connected to server tho