I want the dummyRig to follow the players entire moving instead of just like being at 0, 1, 0 the whole time.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local addWeld = ReplicatedStorage:WaitForChild("AddWeld")
local serverStorage = game:GetService("ServerStorage")
local Mannequin = serverStorage:WaitForChild("Mannequin")
local Workspace = game:GetService("Workspace")
local CloneQuin = Mannequin:Clone()
local myAvatar = Workspace:WaitForChild("username") -- replace "username" with your avatar name
local myTorso = myAvatar.UpperTorso
local quinTorso = CloneQuin.UpperTorso
local quinHead = CloneQuin.Head
local quinLeftLowerArm = CloneQuin.LeftLowerArm
local quinRightLowerArm = CloneQuin.RightLowerArm
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local quinHRP = CloneQuin:WaitForChild("HumanoidRootPart")
local myHRP = myAvatar:WaitForChild("HumanoidRootPart")
addWeld.OnServerEvent:Connect(function(player)
local offset = (myHRP.Size.Z + quinHRP.Size.Z) / 2
local weld = Instance.new("Weld")
weld.Part0 = myHRP
weld.Part1 = quinHRP
weld.C0 = CFrame.new(0, 1, offset)
weld.Parent = myHRP
CloneQuin.Parent = workspace
end)