#New Problem gng

1 messages · Page 1 of 1 (latest)

faint summit
#

I want the dummyRig to follow the players entire moving instead of just like being at 0, 1, 0 the whole time.

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local addWeld = ReplicatedStorage:WaitForChild("AddWeld")

local serverStorage = game:GetService("ServerStorage")
local Mannequin = serverStorage:WaitForChild("Mannequin")
local Workspace = game:GetService("Workspace")
local CloneQuin = Mannequin:Clone()

local myAvatar = Workspace:WaitForChild("username") -- replace "username" with your avatar name
local myTorso = myAvatar.UpperTorso
local quinTorso = CloneQuin.UpperTorso

local quinHead = CloneQuin.Head
local quinLeftLowerArm = CloneQuin.LeftLowerArm
local quinRightLowerArm = CloneQuin.RightLowerArm

local Players = game:GetService("Players")
local player = Players.LocalPlayer

local quinHRP = CloneQuin:WaitForChild("HumanoidRootPart")
local myHRP = myAvatar:WaitForChild("HumanoidRootPart")

addWeld.OnServerEvent:Connect(function(player)
    
    local offset = (myHRP.Size.Z + quinHRP.Size.Z) / 2
    local weld = Instance.new("Weld")
    weld.Part0 = myHRP
    weld.Part1 = quinHRP
    weld.C0 = CFrame.new(0, 1, offset)
    weld.Parent = myHRP
    CloneQuin.Parent = workspace
end)
thorny helm
#

bro your wielded onto the dummy obviously its gonna be there

faint summit
dry marsh
#

Is this what you need?