#How can i always have my billboard gui above the part
1 messages · Page 1 of 1 (latest)
Im using this to make the part
local PriceHolder = Instance.new("Part")
PriceHolder.Parent = newPet
PriceHolder.Anchored = true
PriceHolder.Transparency = 1
PriceHolder.Size = Vector3.new(0.85, 0.2, 0.75)
PriceHolder.CFrame = newPet.Base.CFrame * CFrame.new(0, 0.7, 0)
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Parent = PriceHolder
BillboardGui.Size = UDim2.new(2.5, 0, 0.5, 0)
local PriceText = Instance.new("TextLabel")
PriceText.Parent = BillboardGui
PriceText.BackgroundTransparency = 1
PriceText.Size = UDim2.new(1, 0, 1, 0)
PriceText.Font = Enum.Font.FredokaOne
PriceText.Text = "Price ".. price
PriceText.TextColor3 = Color3.fromRGB(181, 180, 158)
PriceText.TextScaled = true
local Weld = Instance.new("WeldConstraint")
Weld.Parent = newPet.Base
Weld.Part0 = newPet.Base
Weld.Part1 = PriceHolder
PriceHolder.Anchored = true```
so like you see how the text doesnt rotate, sort of like that where it rotates round the pet so its always above
change like
the size world offset of the billboard
hold on lemme check
set the billboard's adornee to a part thats in the middle of the pet
set one of these to 0,0.7,0 i forgot which
its a simple fix but i cant check rn 🥀
okay no problem
@lavish mango anyway you are able to check now