#How do I stop this flinging?

1 messages · Page 1 of 1 (latest)

royal shell
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While learning how to make a movement system, most videos, and forums used BodyVelocity, so I did too, but when trying to add my own touches, and make the script better to learn more, I saw that BodyVelocity was depreciated, and replaced it with LinearVelocity, as better scripters said it was superior. Now whenever I jump and dash it flings me, which it did not do previously with BodyVelocity. Should I go back to BodyVelocity, or is there a solution?

verbal baneBOT
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studio** You are now Level 3! **studio

nocturne ridge
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I'm not a legendary dev but I think it kinda looks like your body is colliding with the ground

full atlas
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idk but bodyVelocity is derpacted

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use linearvelocity or do :ApplyImpulse() n te hrp

royal shell
frail sandal
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its up to you if you want to use body velocity or linear velocity. deprecated means that it will not receive maintenance