#how do i make the player not bounce when they hit the ground

1 messages · Page 1 of 1 (latest)

strange hornet
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ive tried multiple scripts, i mean ALOT of scripts. and i cant seem to get it to work?

strange hornet
strange hornet
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xD

last inlet
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check player has landed using Humanoid:GetState() == Enum.HumanoidStateType.Landed

strange hornet
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ive tried that

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it just freezes the character

last inlet
strange hornet
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whenever they jump or do anythin

last inlet
strange hornet
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i alr deleted it cus it was ruining the game

last inlet
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what did you do then?

deft coyote
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ermmm what if you uh weld the player to the part they landed on dunno for like a split second?

last inlet
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You could also use raycasts instead, might be a more effecient way to do this

deft coyote
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yea u can use raycast like the guy said

strange hornet
last inlet
strange hornet
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elasticity 0

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never heard of raycasts in my entire life

last inlet
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basically its a small laser beam which detects stuff, in baby terms

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really useful

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you should learn it

strange hornet
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so its like a detector

last inlet
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yup

strange hornet
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can you show me an example

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in a script? not related to mine

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just use it randomly

last inlet
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all the examples you need ☝️

strange hornet
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alr

oak bobcat
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i gotta say ive tried to do the same thing and i dont think its possible without itlooking really weird