#how do i make the player not bounce when they hit the ground
1 messages · Page 1 of 1 (latest)
you could use humanoid states
ill try
check player has landed using Humanoid:GetState() == Enum.HumanoidStateType.Landed
whenever they jump or do anythin
show the code
i alr deleted it cus it was ruining the game
what did you do then?
ermmm what if you uh weld the player to the part they landed on dunno for like a split second?
You could also use raycasts instead, might be a more effecient way to do this
yea u can use raycast like the guy said
what about customphysical properties
Why would you change them you already have humanoid:ChangeState() and raycasts
basically its a small laser beam which detects stuff, in baby terms
really useful
you should learn it
so its like a detector
yup
can you show me an example
in a script? not related to mine
just use it randomly
all the examples you need ☝️
alr
i gotta say ive tried to do the same thing and i dont think its possible without itlooking really weird