I'm trying to create a seamless portal (Impossible Door) as a beginner and my current layout is:
MainObject(Part)
TeleportConnection(Attachment)
Camera(Attachment)
Camera(Camera Object)
Display(Attachment)
DisplayOverlay(Part, Size: [4.6, 6.6, 0.01], display in -z direction)
I want the Camera's image to be mirrored to the DisplayOverlay and also cut accordingly to the Part's size, best would be (if it's not too complicated) for the player's camera being calculated in as well, making the door seem dynamic