#Climbing system
1 messages · Page 1 of 1 (latest)
people usually use state machines and then enter into a "climbing" state. If you're talking about like assassins creed style climbing then it will look in a radius for grabbable parts and keep track of what part ur grabbing onto and move to the next one depending on input. Different ways to attach the player to the wall.
Regarding the "climbing" state, can I create an attribute on the server that will handle when the player climbs or does not climb ?
I want to make a climbing system similar to this : https://www.youtube.com/watch?v=c7XFT40YpHg&ab_channel=StrandedDEV
But the player will trigger a key to enter the climbing state
How can I stick the player to the wall ?
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don't see why not
the example you showed me probably uses a state machine and a lot of rays
Alright, but how to stick the player to the wall ?
Should I use a motor6d/weld ?
Bodymovers are deprecated, so I should constraints like alignposition, vector force, line force, etc.
they might be deprecated but they're still better in a lot of instances