#how to rotate objects depends of where the character looks
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so
iv'e got a projectile
but
how do i make it look the same way as a where the character looks
?
you create an instance no? just set that instance pos to where your character looks but forward
i wish i know how to do this
player.character.cframe.rotation ?
But how do i transfer it to x,y,z so I can made the projectile follow this rotation
rotations are vector3 already
bruh