#How do i add converstations between the player and rig
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1 sec i have i script i made for fun
its old so not the best
but good reference
i rec scripting it yourself and not just copying and pasting in my code.
script inside the prompt
i won't then
i don't have the slightest idea though
basically connect a function to prompt.Triggered
and make a gui visable change the text
and make some buttons that changes the text and does dif things.
what do you have now?
i could help
nothing
I was waiting because i didn't know if i was doing it wrong by adding a rig
ok
In this video i, a certified moron will teach you how to give your NPCS the freedom of speech they've always longed for. its pretty simple, and very useful so let me know what you think of this one.
i can help once you got some code.
so prompt.Triggered:connect(function()
what do i use a click detector for
not sure never used em
and it can be anywhere you can easily make a var for the prompt.
i rec inside the prompt or the npc/rig .
and a local script not a normal script
client
for the client
im gonna add dialogue for the player to
like choice options
gl
i know
man i wish i had some type of solid foundation
of scripting
i mean im pretty familiar with it
I wish i could know what to do
as soon as i want to make something
without help
wait
is this declaring the value of the parameter
i never understood that
how do parameters just work without them stating it's value or anything
becuase you set its value when calling the function.
why are you doing text.waitime?
pretty sure its meant to be text,waitime?
oh
textbox.text is giving the value no?
it says sound:play is nil