Because my script is:
local luckMulti = 1
local elements = {
{name = "Water", weight = 1/2},
{name = "Fire", weight = 1/3},
{name = "Air", weight = 1/6},
}
local function rollElement()
local totalWeight = 0
for _, element in ipairs(elements) do
totalWeight += element.weight
end
local randomNumber = math.random() * totalWeight
local cumulative = 0
for _, element in ipairs(elements) do
cumulative += element.weight
if randomNumber <= cumulative then
return element.name
end
end
end
and ppl told me to add weight
I've been told to do weight/(weightMulti*luckmulti) and make the weight Multiple a number 0 (common) - 1 (rarest) but I don't understand how tf to implement it