#smooth sphere

1 messages · Page 1 of 1 (latest)

near lake
#

I want to create a smooth sphere. I have this code now, but the sphere isn't really smooth.

local range = tower.Config.RNG.Value
    local height = (tower.PrimaryPart.Size.Y / 2) + tower["Left Leg"].Size.Y
    local offset = CFrame.new(0, -height, 0)

    local p = Instance.new("Part")
    p.Name = "Range"
    p.Shape = Enum.PartType.Ball
    p.Transparency = 0.3
    p.Color = Color3.new(0, 0.431373, 1)
    p.Size = Vector3.new(range * 2, range * 2, range * 2)
    p.Material = Enum.Material.ForceField
    p.CFrame = tower.PrimaryPart.CFrame * offset * CFrame.Angles(0, 0, math.rad(90))
    p.CanCollide = false
    p.CanQuery = false
    p.CastShadow = false
tepid minnow
#

i mean you can use a smooth sphere mesh but its probably not great for performance

#

alot of triangles

near lake
#

how do i? the sphere isnt visible all the time so i dont think its much of a deal

empty torrent
#

its mid range wont affect ur performance much