I want to create a smooth sphere. I have this code now, but the sphere isn't really smooth.
local range = tower.Config.RNG.Value
local height = (tower.PrimaryPart.Size.Y / 2) + tower["Left Leg"].Size.Y
local offset = CFrame.new(0, -height, 0)
local p = Instance.new("Part")
p.Name = "Range"
p.Shape = Enum.PartType.Ball
p.Transparency = 0.3
p.Color = Color3.new(0, 0.431373, 1)
p.Size = Vector3.new(range * 2, range * 2, range * 2)
p.Material = Enum.Material.ForceField
p.CFrame = tower.PrimaryPart.CFrame * offset * CFrame.Angles(0, 0, math.rad(90))
p.CanCollide = false
p.CanQuery = false
p.CastShadow = false